Showing posts with label Mamoru Oshii. Show all posts
Showing posts with label Mamoru Oshii. Show all posts
REVIEW: DVD Release: Ghost In The Shell
Film: Ghost In The Shell
Release date: 28th February 2000
Certificate: 15
Running time: 111 mins
Director: Mamoru Oshii
Starring: Atsuko Tanaka, Akio Ôtsuka, Tamio Ôki, Iemasa Kayumi, Kôichi Yamadera
Genre: Anime
Studio: Manga
Format: DVD
Country: Japan/USA
Rarely does an animated film have what it takes to stand up against the masses, and the opportunity to be considered as a breakthrough feature. Yet there is one such film that possesses such an intelligence and beauty in both its plot and cinematography, that it easily rivals its live-action counterparts, whilst cementing its precedence as a forerunner in its own genre. Japanese director Mamoru Oshii’s dark, yet emotive cyberpunk anime Ghost In The Shell explores what it means to be human in an age of technological domination.
Based on Shirow Masamune’s popular manga, Ghost In The Shell takes place in 2029 against the neon embedded backdrop of the Hong Kong cityscape. In this technologically advanced future, humans are able to cybernetically augment and upgrade their bodies, and the world is connected by a hugely vast and complex electronic mainframe - one that governs the state and administers the various sectors to maintain the prosperity of the people. One of these sectors, Section 9, is the law-enforcing security firm, in which our heroine Major Motoko Kusanagi and her partners Batou and Togusa are on an undercover mission to infiltrate an elite hacker known only as The Puppet Master.
The film is centred around Kusanagi, and through her we are introduced to the deep philosophical nature that underlies the film, whether the human form can sustain its humanity and identity when only organic brain matter, known to hold a person’s ‘ghost’ (soul) remains within the metal ‘shell’ of their cyborg body. Kusanagi whose ‘birth’ we witness at the beginning of the film even questions whether she has a ghost, believing her memories and experiences are nothing more than programmable data implanted into her neural system.
Her doubts set about asking the same question to the audience watching, how long will it be until we no longer have to think for ourselves? How long until we are mere puppets trapped in the complex web of data and programmable information? Asking questions with no definitive answer, the film really is so much more than just another animation…
Oshii’s film is full of references towards identity, and indeed the fragmentation and contemplation of one’s own human existence. Kusanagi’s inability, or rather fractured sense of being is depicted through a series of subdued, contemplative scenes that reach out and pull you in. At times, it seems difficult, almost impossible to remember that you are watching an animated feature. The film is about transcending into something more than your physical being, and it is the dualisms between The Puppet Master and Kusanagi that are most prolific.
The Puppet Master is in essence a machine that has reached a level of awareness and consciousness far above the limitations of software and programming, yet Kusanagi, a human with machine enhancements, questions whether this sentience can remain inside a cyborg body. The Puppet Master’s proposal of a ‘marriage’ between himself and Kusanagi towards the end of the film serves to imply the crosshatching between the physical limitations of the body to the liberation of the mind. Their merging opens up the possibilities of surpassing the faults in both of their organic and machine makeup/programming to create a new species of life inside the ‘net’ - a reference not only to the sea of living data, but rather the absolute supremacy of a divine maker.
Often hailed as the film to define a genre, Ghost In The Shell is one of the first anime features to incorporate CGI graphics alongside realistic animation. The result is a bifurcation in setting, a cleverly constructed parallelism between the real world and ‘the net’ – the two realms which run analogously throughout the film. The use of colour is used perfectly, highlighting the cyberpunk aesthetic of ‘high tech, low life’, from the dark, gritty streets, to the sanitized and clinical interior of the Section 9 headquarters. A lot of thought has been put in to create a film with superb attention to detail, and therefore you are guaranteed a film of quality, rather than excess.
The film’s attractive visuals are teamed by its attentiveness to sound, in particular the haunting female choir. When Kusanagi traverses the city waterways, the music becomes a thematic commentary as Oshii’s images of mannequins, neon signs and extreme close ups of Kusanagi’s face fill the screen. The poetic poignancy of the combined elements is unbearably apparent, as we are bluntly asked the question of what it means to be human in a world at the brink of information overload.
Although tagged as an action film, there are only two or three major action sequences throughout its short running time. The film’s precedence is far more in its philosophical constructs. On occasions, the film falls back to the inevitable conventions of naked girls with guns seen in so many anime features, but the intelligence in tone and narration clearly extinguishes any frustration one may have.
The contemplative tone that runs throughout the narrative interjects even the most fast-paced action scenes – Kusanagi’s battle with a giant mecha-inspired tank is one such example. Being an opponent with superior weaponry, speed and technology, it would seem that Kusanagi would be no match; however, after a lengthy sequence of acrobatics, and a barrage of gunfire, we see the answer to Kusanagi’s question concerning her humanity. The scene is extremely powerful - as her nude cyborg body begins to fail, her synthetic skin stretches and her limbs tear out of place revealing the inner wires, cogs and motors of her body. The overtly human essence behind her stubbornness to give in depicts the true power of her human emotion as she defies the limits of her cyborg body, revealing the power of the ghost verses the restrictions of the shell.
One of the most commendable points is the film’s ethos, and indeed its relevance to our modern day dependency to technology. The events we witness on screen seem scarily plausible if not already probable. The idea behind the cyborg is that it is organic matter augmented by mechanical components; therefore prosthetic limbs and pacemakers are in ways steps to cyborgization. For all that the film conceptual refers, there are an abundance of new questions and possibilities for us to explore within our own technologically obsessed society.
The theory surrounding the cyborg is fascinating, and the film expertly develops upon both postmodern and feminist theory concerning the body, gender and identity. The film’s detailed touches of colour, animation and music exemplify the quality of the feature, and cement the philosophical ideas concerning the narrative into an even more believable and emphatic response. For fans and newcomers to anime alike, Ghost In The Shell is definitely one not to miss. LF
REVIEW: DVD Release: Avalon
Film: Avalon
Date Of Release: 18th October 2004
Certificate: 12
Running time: 107 mins
Director: Mamoru Oshii
Starring: Malgorzata Foremniak, Wladyslaw Kowalski, Jerzy Gudejko, Dariusz Biskupski, Bartlomiej Swiderski
Genre: Sci-Fi/Fantasy
Studio: Bluelight
Country: Japan/Poland
Filmed by the renowned Japanese director, famed for the creation of the Ghost In The Shell franchise, Mamoru Oshii’s Avalon is a science fiction film for the internet generation.
Set in a bleak dystopian future, the majority of the population of Poland are hooked to an immense, illegal and highly addictive virtual reality machine known as “Avalon”.
The protagonist is a woman by the name of Ash who, as seen in the opening sequence, is an expert in the online theatre of war.
Having achieved nearly the maximum status possible within Avalon, Ash is informed of the existence of a “hidden stage”, a realm for the elite warriors. In a subsequent quest, which borrows heavily in both themes and terminology from the Arthurian Legend, she must venture deeper into the dangers the game has to offer, in search of Morgan Le Fay and the “Nine Sisters”…
The notion of an entire generation of young individuals being hooked to what is in essence an online ‘shoot ‘em up’ is not particularly farfetched, as thousands upon thousands of children and adults alike log on each day to play games such as Halo or Call Of Duty. Mamoru Oshii expands upon this every day theme, presenting contemplative and underlining philosophical themes, as not only has the online warfare been made illegal by the state, but over usage can cause mental degradation and eventually wipe the minds of the most ardent addicts, leaving them catatonic.
Despite the reality-blurring nature of the film, the two inhabitable worlds created by Oshii could not be more contrasting. Shot in rich sepia tones, the perilous online environment is rich in its uses of greens, running parallel to our real world games such as Halo, yet echoing the use of colours that were found in The Matrix, where green is symbolic of the realm of the mind. In stark contradiction, the ‘reality’ in which the gamers are forced to exist evokes memories of an occupied Poland during the Second World War. The colour fades from the camera as we are left with a dour black-and-white environment where the everyday citizen wears rags and survives off scraps of food in a desolate landscape patrolled by interfering police officers that are all too reminiscent of the Stasi. These bleak moments, where Ash and her cohorts come across looking like refugees or prisoners of war, only heighten the impact that the intrigue, action and mystery the online game has to offer, and only make us want to delve deeper with Ash and find out the secrets of the “hidden level”.
James Cameron cites Oshii’s work as being “the most beautiful…most artistically realised and the most elegant science fiction film,” and as a cerebral and visual feast, he is not wrong. Avalon is a typical Oshii film, and could quite easily have been created as an anime. It is a languid, character driven film that relies heavily on posing questions to the viewer, asking them to commit as much mentally into the process as those they are following on screen. Oshii confuses the viewer with his hypothetical philosophy: What is the nature of existence? What defines a reality? Unfortunately, the questioning does tend to leave certain aspects of the plot a touch too one-dimensional. Not enough of the subsidiary characters are sufficiently fleshed out to resonate or prove to be anything more than plot devices, while both the competing realms aren’t explored enough as to why they are as they are and what has forced people into choosing one over the other.
Avalon is a hallucinatory experience full of narcotic imagery that is a visual triumph and provides enough substance to at least prove to be intellectually engaging, if not riveting. BL
Subscribe to:
Posts (Atom)